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Old 08-04-2017, 10:46 PM
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Default Solid Angle Houdini to Arnold 2.1.1 for Houdini

OS: Windows, macOS | Language: English | Size: 241 MB

Solid Angle has released version 2.1.1 of Arnold for Houdini (or HtoA). This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. The plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

About Solid Angle We are a leading provider of rendering software for animation and visual effects. At its core, Solid Angle is based on a passion for numerical methods and an obsession for performance. We believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. We strive to provide our clients with the best rendering tools to efficiently create realistic images.

The company is privately owned and has its offices in Madrid and London. We hire the brightest rendering researchers and engineers around the world.


All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Multi-camera renders.
DeepEXR support.

Whats New :

Improved IPR: Adding and rewiring of shaders is supported during IPR rendering. (htoa#907)
Curve orientation motion blur: Enabling of motion blur when exporting curves with orientation attributes (htoa#918)

Dynamic VOP inputs: Fix for crash during shader connection after last connection (#923)
Melanin absorption values: Fix for wide gamut rendering color spaces (core#5981)
Deep EXR: Output of light path expressions now includes volumes (core#6089)
Lat-long sky dome light: Fixed artifacts in latlong skydome_light (core#6094)
Fresnel: discontinuity in diffuse term fixed when texture is connected to specular_color (core#6095)
Subdivision Surfaces: duplicate vertex index in face no longer causes crash (core#6097)
Watermarks: Warn that images will be watermarked if license authorization fails (core#6116)

Requirements & Platforms

Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
Windows 7 and later
Mac OS X 10.8 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

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