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Old 08-05-2017, 09:53 PM
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Default Allegorithmic Substance Designer 2017.1.2.403

Allegorithmic Substance Designer 2017.1.2.403 | Windows x64 | English | File Size: 381.76 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

Release Notes:

- [Content] Filtering Problem in Smart Auto Tile and Crop Grayscale Filters
- [Content] Library Filters do not take the OpenGL/DirectX preference into account
- [Content] Can not cook SBSAR with non_square_transform
- [Content] Panorama Shape: Hotspot is mirrored in RGB channel
- [Content] Tile Sampler: Position Color parametrization is not normalized
- [Content] Tile Sampler: Patterns are invisible if the the tiling is disabled
- [Graph] $normal_map_format switch does not work when we use the library/space bar menu
- [Graph] Wrong format in the bitmap node when drag and dropping a RGBxxF resource
- akers Color from mesh with material color is broken
- [3D View] every change in 3D view generate actions in undo stack
- [Dependencies] crash when a graph has missing resources in custom library
- ray crash on start on OSX version is older than 10.11

System Requirements:


- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11

- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11



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