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Old 07-04-2019, 12:29 AM
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Default SpeedTree Modeler 8.4.1 Cinema Edition (x64)

x64 | File Size: 366 MB

SpeedTree a software super famous and powerful for simulationPlants and trees animation, movies and games is very functional and high. Your loved ones using this software, users will be able to all trees, shrubs and other plants to make games, movies or animations you need to be very professional and easy to use design and simulation.

Application speed more, this feature gives you when you simulate the trees and plants, you can design them differently to make all your plans are similar and different. It should be noted that the game makers Destiny 2, the makers of the movie Avatar, harry potter have used this software to design their own trees. The software has a large library tree is new version of the library is larger and developed.

Features and software SpeedTree:
-Simulation and advanced design is very simple and trees, plants and shrubs
-Ability to simulate the different and diverse design for the lack of similarity between the trees and plants designed
-Library outgrow tree
-Can be used in engines such as Unity game, Nrl engine and

System Requirements:
RAM:8GB Ram,
Space:500MB HD,
SM 3.0 capable graphics card.Whats New:
SpeedTree Modeler 8.4.1 Release notes:

Bug Fixes:
-[CRASH] Hand-drawn models
-Deleted hand-drawn nodes could cause a crash when loading models. This problem has been fixed. Models that exhibited this behavior should open correctly now without further modification.

UE4/Unity/Raw XML wind direction:
-Models should adhere to the wind direction correclty in all circumstances inside of UE4 and Unity. XML exports will have correctly transformed wind data.

Materail atlas options:
0The atlasing options on each material are now correctly saved in the SPM file.
[CRASH] Card generator with LOD

-Editing LOD data or exporting cards no longer results in a crash.

Zones and Mesh Forces not exporting correctly into Unity:
-A bug has been fixed that caused some instances of Zone generators and Mesh Forces to display incorrectly in Unity.

Knot generators not showing in UE4/Unity:
-Knot generators (lumps, knots, cavities, etc.) were not always showing in UE4/Unity. This bug has been fixed.

Incorrect shadows on small models:
-The shadow system in the viewport has been modified to work better on small scale models.
AO differences on Mesh generators and Mesh Forces

These objects now compute per-vertex AO in a consistent manner.:

Render Photo aspect ratio:
-Bad geometrical data could occasionally cause this tool to display clipped renderings. This problem has been corrected.

Games SDK wind and Zone generators:
0This wind mode now displays geometry from Zone generators correctly.

Extend parent visibility:
-This option is no longer visible on Knot genterators.



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