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Old 09-25-2019, 10:21 PM
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Default Microsoft PIX 1909.23

File Size : 92.2 Mb

Creating a game is not easy, as even basic ones require a lot of work and a proper set of tools to carry out the task. IDEs, graphical designing programs, and motion management tools can take care of the way the game looks and behaves, but evaluating resource consumption is a whole other thing.
With a rather rich history related to the Xbox platform, the Windows edition of Microsoft PIX is designed for both professional and amateur game developers, providing them with a game performance assessment, debugging and tuning application.

Evaluates DirectX 12 games to optimize their performance
Resource consumption optimization is essential, especially for games with high resource requirements. Microsoft PIX can provide insights of the entire rendering process and the way it affects the performance of the host system. Thus, it can prove to be a real asset in a developer's toolbox, helping in spotting different issues related to image synchronization and frame rendering.

Microsoft PIX works with DirectX 12 games, connecting to a local or a remote PC to analyze and evaluate a game as it is being played. It can target UWP and Win32 processes, or attach to one of the running processes. Before using it, please make sure you have the latest GPU drivers installed. Otherwise, some features might not work properly or at all.

Assesses GPU and CPU usage, function calls, execution time and memory allocation
There are various modes it can work in, each with its own individual role; they all contribute to the bigger picture that illustrates the game performance.

To get into details, the first mode of operation is GPU capturing, which helps assess the capabilities of the game in terms of Direct3D graphics rendering. GPU captures record Direct3D API calls the game makes, which can be played back during the analysis to gather information that can be of help during debugging. It is advisable one reads the documentation to get a clear view on the capabilities of Microsoft PIX before using it.

Timing captures deliver details regarding the CPU and GPU usage in real time, as the game is running. In other words, it enables developers to check CPU threads, see how tasks are distributed to the CPU's cores, or check rendering latencies.

The Function Summary mode gathers data about the execution time and the overall number of function calls. In turn, the Callgraph mode targets a particular function to check how often it is being called.

Last but not least, the memory allocation mode aims to discover potential memory leaks and incorrect allocation patterns.

Take the time to read about the application before using it to discover its full potential
With advanced resource usage assessment tools and remote connection support, Microsoft PIX can be a powerful tool in the right hands. It only requires game developers to take the time to discover its features, either by taking a glance at the documentation, or by watching the introductory video.

Whats New:
Other changes in this release
Misc. fixes for Event List Counters on NVIDIA Turing GPUs
There are no remaining known issues in this area
Support for the NVIDIA GTX 1660 GPU
Fix Occupancy graph if application uses DiscardResource()
Fix GPU Capture of applications that make MetaCommand API calls that fail
Fix GPU Capture crash when applications use ID3D11Device5's fence functions
Show 'Send Feedback' button if PIX crashes
Fix GPU Capture of raytracing applications that define hit groups in Collections
Fix GPU Capture of 11on12 applications on prerelease (19H1) Windows builds
Fix launching applications on prerelease (post-19H1) Windows builds
Misc. improvements to temporary file tracking
Show error dialog if user has turned off hardware performance counters in NVIDIA Control Panel
Misc. fixes to ensure ETW sessions are ended after an error occurs
Fix potential crash when using a remote connection in insecure mode
Fix process enumeration when a process has the empty string as its description


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